() () () Using Wayland-EGL qt.scenegraph.general: threaded render loop qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms Using the 'xdg-shell-v6' shell integration qt.quick.hover.trace: QQuickText(0x559eae3f2f50, parent=0x0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickProgressBar(0x559eae3f9460, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickImage(0x559eae3e21f0, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickRootItem(0x559eae381870, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickText(0x559eae3f1320, parent=0x559eae3f10f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickItem(0x559eae3f10f0, parent=0x559eae3ed810, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickColumnLayout(0x559eae3ed810, parent=0x559eae3ed400, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickColumnLayout(0x559eae3ed400, parent=0x559eae3ecfa0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3ecfa0, parent=0x559eae3ec830, geometry=0,0 0x0) false -> false qt.quick.hover.trace: StatusArea_QMLTYPE_5(0x559eae3ec830, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickText(0x559eae3ede90, parent=0x559eae3edc50, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickItem(0x559eae3edc50, parent=0x559eae3ed810, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickColumnLayout(0x559eae3ed810, parent=0x559eae3ed400, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickColumnLayout(0x559eae3ed400, parent=0x559eae3ecfa0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3ecfa0, parent=0x559eae3ec830, geometry=0,0 0x0) false -> false qt.quick.hover.trace: StatusArea_QMLTYPE_5(0x559eae3ec830, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickProgressBar(0x559eae3f9460, parent=0x559eae3e21f0, geometry=0,-3 0x6) true -> true qt.quick.hover.trace: QQuickImage(0x559eae3e21f0, parent=0x559eae381870, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickRootItem(0x559eae381870, parent=0x0, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickLabel(0x559eae4413a0, parent=0x559eae440b80, geometry=0,0 -10x0) false -> false qt.quick.hover.trace: ShortcutIcon_QMLTYPE_2(0x559eae440b80, parent=0x559eae3e70a0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e70a0, parent=0x559eae3e5f20, geometry=0,0 0x0) false -> false qt.quick.hover.trace: ShortcutArea_QMLTYPE_4(0x559eae3e5f20, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickLabel(0x559eae48ed80, parent=0x559eae4923d0, geometry=0,0 -10x0) false -> false qt.quick.hover.trace: ShortcutIcon_QMLTYPE_2(0x559eae4923d0, parent=0x559eae3e70a0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e70a0, parent=0x559eae3e5f20, geometry=0,0 0x0) false -> false qt.quick.hover.trace: ShortcutArea_QMLTYPE_4(0x559eae3e5f20, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickLabel(0x559eae54ad60, parent=0x559eae42ae30, geometry=0,0 -10x0) false -> false qt.quick.hover.trace: ShortcutIcon_QMLTYPE_2(0x559eae42ae30, parent=0x559eae3e70a0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e70a0, parent=0x559eae3e5f20, geometry=0,0 0x0) false -> false qt.quick.hover.trace: ShortcutArea_QMLTYPE_4(0x559eae3e5f20, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickLabel(0x559eae56b5e0, parent=0x559eae488280, geometry=0,0 -10x0) false -> false qt.quick.hover.trace: ShortcutIcon_QMLTYPE_2(0x559eae488280, parent=0x559eae3e70a0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e70a0, parent=0x559eae3e5f20, geometry=0,0 0x0) false -> false qt.quick.hover.trace: ShortcutArea_QMLTYPE_4(0x559eae3e5f20, parent=0x559eae3e2740, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickStackView(0x559eae57ffc0, parent=0x559eae580eb0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickRootItem(0x559eae580eb0, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickStackView(0x559eae57ffc0, parent=0x559eae580eb0, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickRootItem(0x559eae580eb0, parent=0x0, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickLabel(0x559eae577ba0, parent=0x0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickSlider(0x559eae47fef0, parent=0x559eae577980, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickRowLayout(0x559eae577980, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickLabel(0x559eae481250, parent=0x0, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickItem(0x559eae576c90, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: MediaAreaBlank_QMLTYPE_7(0x559eae588930, parent=0x0, geometry=0,0 0x0) false -> true qt.quick.hover.trace: QQuickLabel(0x559eae576f80, parent=0x559eae576c90, geometry=0,0 0x0) false -> false qt.quick.hover.trace: QQuickSlider(0x559eae47fef0, parent=0x559eae577980, geometry=0,0 200x40) true -> true qt.quick.hover.trace: QQuickRowLayout(0x559eae577980, parent=0x559eae576c90, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 0x0) true -> true qt.quick.hover.trace: MediaAreaBlank_QMLTYPE_7(0x559eae588930, parent=0x559eae57ffc0, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickStackView(0x559eae57ffc0, parent=0x559eae580eb0, geometry=0,0 0x0) true -> true qt.quick.hover.trace: QQuickRootItem(0x559eae580eb0, parent=0x0, geometry=0,0 0x0) true -> true qt.quick.focus: QQuickWindowPrivate::setFocusInScope(): qt.quick.focus: scope: QQuickStackView(0x559eae57ffc0) qt.quick.focus: scopeSubFocusItem: QObject(0x0) qt.quick.focus: item: MediaAreaBlank_QMLTYPE_7(0x559eae588930) qt.quick.focus: activeFocusItem: QObject(0x0) qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x1024 qt.scenegraph.general: R/G/B/A Buffers: 8 8 8 8 qt.scenegraph.general: Depth Buffer: 24 qt.scenegraph.general: Stencil Buffer: 8 qt.scenegraph.general: Samples: 0 qt.scenegraph.general: GL_VENDOR: VMware, Inc. qt.scenegraph.general: GL_RENDERER: llvmpipe (LLVM 6.0, 256 bits) qt.scenegraph.general: GL_VERSION: OpenGL ES 3.0 Mesa 18.1.9 qt.scenegraph.general: GL_EXTENSIONS: GL_NV_fbo_color_attachments GL_EXT_texture_rg GL_OES_standard_derivatives GL_OES_stencil8 GL_EXT_texture_type_2_10_10_10_REV GL_NV_read_stencil GL_OES_depth_texture GL_OES_texture_half_float_linear GL_MESA_shader_integer_functions GL_EXT_frag_depth GL_OES_texture_float GL_OES_texture_border_clamp GL_EXT_clip_cull_distance GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_NV_read_depth_stencil GL_EXT_blend_minmax GL_EXT_texture_format_BGRA8888 GL_OES_texture_stencil8 GL_EXT_separate_shader_objects GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_EXT_copy_image GL_NV_read_buffer GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_EGL_image GL_OES_copy_image GL_EXT_polygon_offset_clamp GL_EXT_discard_framebuffer GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_EXT_base_instance GL_OES_required_internalformat GL_KHR_context_flush_control GL_EXT_draw_buffers_indexed GL_EXT_shader_integer_mix GL_NV_read_depth GL_OES_depth24 GL_EXT_multi_draw_arrays GL_OES_texture_3D GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_sRGB_decode GL_OES_fbo_render_mipmap GL_OES_EGL_sync GL_OES_texture_npot GL_EXT_blend_func_extended GL_NV_draw_buffers GL_ANGLE_texture_compression_dxt3 GL_EXT_occlusion_query_boolean GL_OES_EGL_image_external GL_KHR_no_error GL_OES_mapbuffer GL_OES_draw_elements_base_vertex GL_EXT_draw_elements_base_vertex GL_EXT_map_buffer_range GL_EXT_draw_buffers GL_OES_draw_buffers_indexed GL_OES_vertex_half_float GL_EXT_unpack_subimage GL_OES_compressed_ETC1_RGB8_texture GL_APPLE_texture_max_level GL_OES_texture_half_float GL_EXT_read_format_bgra GL_EXT_color_buffer_float GL_EXT_texture_border_clamp GL_OES_surfaceless_context GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_rgb8_rgba8 GL_KHR_debug qt.scenegraph.general: Max Texture Size: 8192 qt.scenegraph.general: Debug context: false qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickImage(0x559eae3cb070, parent=0x559eae3818f0, geometry=0,0 1280x1024) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) Size|ChildrenChanged qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.opengl.diskcache: OpenGL ES v3 context qt.opengl.diskcache: Supported binary format count = 0 qt.opengl.diskcache: Shader cache supported = 0 qt.scenegraph.time.compilation: shader compiled in 10ms qt.scenegraph.time.texture: plain texture uploaded in: 4ms (1080x1920), bind=0, convert=0, swizzle=0 (BGRA->BGRA), upload=4, mipmap=0 qt.scenegraph.time.renderer: time in renderer: total=91ms, preprocess=0, updates=0, binding=0, rendering=91 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 93ms, sync=0, render=91, swap=2 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=94, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=91, swap=-91 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.general: texture atlas dimensions: 2048x512 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickImage(0x559eae3e21f0, parent=0x559eae381870, geometry=0,0 1280x128) Size|Content|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 1280x128) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: ShortcutArea_QMLTYPE_4(0x559eae3e5f20, parent=0x559eae3e2740, geometry=0,0 931x128) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRowLayout(0x559eae3e70a0, parent=0x559eae3e5f20, geometry=0,0 931x128) Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: ShortcutIcon_QMLTYPE_2(0x559eae488280, parent=0x559eae3e70a0, geometry=698,0 233x128) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: Desaturate_QMLTYPE_0(0x559eae56e160, parent=0x559eae488280, geometry=0,0 233x128) Transform|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QGfxSourceProxy(0x559eae56a550, parent=0x559eae56e160, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae581830, parent=0x559eae56e160, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffect_QML_1(0x559eae5604e0, parent=0x559eae56e160, geometry=0,0 233x128) Size|Content|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickItem_QML_3(0x559eae56c820, parent=0x559eae488280, geometry=0,0 233x128) Size|ChildrenChanged|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae4f1130, parent=0x559eae488280, geometry=0,0 0x0) Content|Smooth|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickImage(0x559eae56cb00, parent=0x559eae56c820, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae56cbc0, parent=0x559eae56c820, geometry=0,0 233x128) Size|Content|OpacityValue|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickLabel(0x559eae56b5e0, parent=0x559eae488280, geometry=5,80.6 223x18) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: ShortcutIcon_QMLTYPE_2(0x559eae42ae30, parent=0x559eae3e70a0, geometry=466,0 232x128) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: Desaturate_QMLTYPE_0(0x559eae56d730, parent=0x559eae42ae30, geometry=0,0 232x128) Transform|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QGfxSourceProxy(0x559eae4f5cd0, parent=0x559eae56d730, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae409e70, parent=0x559eae56d730, geometry=0,0 232x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffect_QML_1(0x559eae55fd00, parent=0x559eae56d730, geometry=0,0 232x128) Size|Content|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickItem_QML_3(0x559eae488f20, parent=0x559eae42ae30, geometry=0,0 232x128) Size|ChildrenChanged|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae55d6e0, parent=0x559eae42ae30, geometry=0,0 0x0) Content|Smooth|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickImage(0x559eae489200, parent=0x559eae488f20, geometry=0,0 232x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae4c6d00, parent=0x559eae488f20, geometry=0,0 232x128) Size|Content|OpacityValue|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickLabel(0x559eae54ad60, parent=0x559eae42ae30, geometry=5,80.6 222x18) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: ShortcutIcon_QMLTYPE_2(0x559eae4923d0, parent=0x559eae3e70a0, geometry=233,0 233x128) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: Desaturate_QMLTYPE_0(0x559eae476190, parent=0x559eae4923d0, geometry=0,0 233x128) Transform|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QGfxSourceProxy(0x559eae490990, parent=0x559eae476190, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae4f53c0, parent=0x559eae476190, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffect_QML_1(0x559eae4f3610, parent=0x559eae476190, geometry=0,0 233x128) Size|Content|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickItem_QML_3(0x559eae4c0550, parent=0x559eae4923d0, geometry=0,0 233x128) Size|ChildrenChanged|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae492a70, parent=0x559eae4923d0, geometry=0,0 0x0) Content|Smooth|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickImage(0x559eae4c0830, parent=0x559eae4c0550, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae467980, parent=0x559eae4c0550, geometry=0,0 233x128) Size|Content|OpacityValue|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickLabel(0x559eae48ed80, parent=0x559eae4923d0, geometry=5,80.6 223x18) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: ShortcutIcon_QMLTYPE_2(0x559eae440b80, parent=0x559eae3e70a0, geometry=0,0 233x128) Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: Desaturate_QMLTYPE_0(0x559eae48d600, parent=0x559eae440b80, geometry=0,0 233x128) Transform|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QGfxSourceProxy(0x559eae490800, parent=0x559eae48d600, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae468d80, parent=0x559eae48d600, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickShaderEffect_QML_1(0x559eae4901c0, parent=0x559eae48d600, geometry=0,0 233x128) Size|Content|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickItem_QML_3(0x559eae424680, parent=0x559eae440b80, geometry=0,0 233x128) Size|ChildrenChanged|ParentChanged|Window|EffectReference|HideReference qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae48a230, parent=0x559eae440b80, geometry=0,0 0x0) Content|Smooth|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickImage(0x559eae424810, parent=0x559eae424680, geometry=0,0 233x128) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae424c70, parent=0x559eae424680, geometry=0,0 233x128) Size|Content|OpacityValue|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickLabel(0x559eae4413a0, parent=0x559eae440b80, geometry=5,80.6 223x18) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRepeater(0x559eae3e7520, parent=0x559eae3e70a0, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: StatusArea_QMLTYPE_5(0x559eae3ec830, parent=0x559eae3e2740, geometry=931,0 349x128) Position|Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRowLayout(0x559eae3ecfa0, parent=0x559eae3ec830, geometry=0,0 349x128) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickColumnLayout(0x559eae3ed400, parent=0x559eae3ecfa0, geometry=0,0 260x128) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickColumnLayout(0x559eae3ed810, parent=0x559eae3ed400, geometry=0,0 260x75) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickItem(0x559eae3edc50, parent=0x559eae3ed810, geometry=0,0 260x40) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickText(0x559eae3ede90, parent=0x559eae3edc50, geometry=52,11 82.7969x17) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickItem(0x559eae3f10f0, parent=0x559eae3ed810, geometry=0,40 260x35) Position|Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickText(0x559eae3f1320, parent=0x559eae3f10f0, geometry=34.6094,-14.75 189.781x48) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickItem(0x559eae3f2240, parent=0x559eae3ed400, geometry=0,75 260x53) Position|Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRowLayout(0x559eae3f2470, parent=0x559eae3f2240, geometry=74,5.3 112x39) Position|Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae3f2870, parent=0x559eae3f2470, geometry=0,0 39x39) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickText(0x559eae3f2f50, parent=0x559eae3f2470, geometry=44,2 68x36) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickColumnLayout(0x559eae3f44f0, parent=0x559eae3ecfa0, geometry=260,0 89x128) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage_QML_6(0x559eae3f48f0, parent=0x559eae3f44f0, geometry=0,0 89x49) Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae407660, parent=0x559eae3f44f0, geometry=0,79 89x49) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae402270, parent=0x559eae3f44f0, geometry=0,39 89x50) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRepeater(0x559eae3f5a00, parent=0x559eae3f44f0, geometry=0,0 0x0) ParentChanged|Window qt.quick.dirty: QSGNode: QQuickProgressBar(0x559eae3f9460, parent=0x559eae3e21f0, geometry=0,125 1280x6) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickDefaultProgressBar(0x559eae3b1a40, parent=0x559eae3f9460, geometry=0,0 1280x6) Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRectangle(0x559eae3fb7a0, parent=0x559eae3f9460, geometry=0,0 1280x6, z=-1) Size|ZValue|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRootItem(0x559eae381870, parent=0x0, geometry=0,0 1280x128) Size|ChildrenChanged qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.opengl.diskcache: OpenGL ES v3 context qt.opengl.diskcache: Supported binary format count = 0 qt.opengl.diskcache: Shader cache supported = 0 qt.scenegraph.time.compilation: shader compiled in 2ms qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (195x217) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (39x39) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (77x73) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (77x73) qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (77x73) qt.scenegraph.time.renderer: time in renderer: total=100ms, preprocess=0, updates=0, binding=0, rendering=100 qt.scenegraph.time.compilation: shader compiled in 1ms qt.scenegraph.time.renderer: time in renderer: total=176ms, preprocess=100, updates=0, binding=0, rendering=75 qt.scenegraph.time.glyph: distancefield: 24 glyphs prepared in 0ms, rendering=0, upload=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.glyph: distancefield: 4 glyphs prepared in 0ms, rendering=0, upload=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.time.texture: plain texture uploaded in: 0ms (1080x218), bind=0, convert=0, swizzle=0 (BGRA->BGRA), upload=0, mipmap=0 qt.scenegraph.time.compilation: shader compiled in 1ms qt.scenegraph.time.renderer: time in renderer: total=202ms, preprocess=0, updates=0, binding=0, rendering=201 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 410ms, sync=7, render=400, swap=3 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=411, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=407, swap=-407 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x512 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: MediaAreaBlank_QMLTYPE_7(0x559eae588930, parent=0x559eae57ffc0, geometry=0,0 1280x114) Size|Content|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickMouseArea_QML_8(0x559eae5898d0, parent=0x559eae588930, geometry=0,0 1280x114) Size|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickImage(0x559eae5758d0, parent=0x559eae588930, geometry=532,-51 215x215) Position|Size|Content|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickLabel(0x559eae576f80, parent=0x559eae576c90, geometry=511.688,0 256.625x43) Position|Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRowLayout(0x559eae577980, parent=0x559eae576c90, geometry=20,20 1240x74) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickLabel(0x559eae577ba0, parent=0x559eae577980, geometry=0,16 69x43) Position|Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickSlider(0x559eae47fef0, parent=0x559eae577980, geometry=89,17 1016x40) Position|Size|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRectangle(0x559eae5b9ba0, parent=0x559eae47fef0, geometry=6,17 1004x6, z=-1) Position|Size|ZValue|Content|ChildrenChanged|ChildrenStackingChanged|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRectangle(0x559eae5ba330, parent=0x559eae5b9ba0, geometry=0,0 502x6) Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickRectangle(0x559eae5baa90, parent=0x559eae47fef0, geometry=494,6 28x28) Position|Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickLabel(0x559eae481250, parent=0x559eae577980, geometry=1125,16 115x43) Position|Size|Content|ParentChanged|Window|Visible qt.quick.dirty: QSGNode: QQuickStackView(0x559eae57ffc0, parent=0x559eae580eb0, geometry=0,0 1280x114) Size|ChildrenChanged|ParentChanged|Window qt.quick.dirty: QSGNode: QQuickRootItem(0x559eae580eb0, parent=0x0, geometry=0,0 1280x114) Size|ChildrenChanged qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.opengl.diskcache: OpenGL ES v3 context qt.opengl.diskcache: Supported binary format count = 0 qt.opengl.diskcache: Shader cache supported = 0 qt.scenegraph.time.compilation: shader compiled in 1ms qt.scenegraph.time.texture: plain texture uploaded in: 0ms (1080x215), bind=0, convert=0, swizzle=0 (BGRA->BGRA), upload=0, mipmap=0 qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (215x215) qt.scenegraph.time.renderer: time in renderer: total=125ms, preprocess=0, updates=0, binding=0, rendering=125 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=128, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=127, swap=-127 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.time.renderer: time in renderer: total=3ms, preprocess=0, updates=0, binding=0, rendering=3 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 14ms, sync=0, render=3, swap=11 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 25ms, sync=0, render=0, swap=25 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=25, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: - animationStarted() qt.scenegraph.renderloop: *** Starting animation timer qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(100,100) QPointF(0,0) subtreeHoverEnabled false qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) QQuickRootItem(0x559eae381870, parent=0x0, geometry=0,0 1280x128) QPointF(100,100) QPointF(0,0) subtreeHoverEnabled true qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) QQuickImage(0x559eae3e21f0, parent=0x559eae381870, geometry=0,0 1280x128) QPointF(100,100) QPointF(0,0) subtreeHoverEnabled true qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) QQuickRowLayout(0x559eae3e2740, parent=0x559eae3e21f0, geometry=0,0 1280x128) QPointF(100,100) QPointF(0,0) subtreeHoverEnabled false qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 24ms, sync=0, render=0, swap=24 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=24, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=0, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae48a230, parent=0x559eae440b80, geometry=0,0 0x0) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae468d80, parent=0x559eae48d600, geometry=0,0 233x128) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae492a70, parent=0x559eae4923d0, geometry=0,0 0x0) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae4f53c0, parent=0x559eae476190, geometry=0,0 233x128) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae55d6e0, parent=0x559eae42ae30, geometry=0,0 0x0) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae409e70, parent=0x559eae56d730, geometry=0,0 232x128) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae4f1130, parent=0x559eae488280, geometry=0,0 0x0) Content qt.quick.dirty: QSGNode: QQuickShaderEffectSource(0x559eae581830, parent=0x559eae56e160, geometry=0,0 233x128) Content qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=0, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae3e0710 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x128) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=15, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=0, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=9, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - ticking non-visual timer qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - animationStopped() qt.scenegraph.renderloop: *** Stopping animation timer qt.scenegraph.renderloop: - polish and sync update request qt.scenegraph.renderloop: polishAndSync (normal) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x559eae576c90, parent=0x559eae588930, geometry=0,0 1280x114) OpacityValue qt.scenegraph.renderloop: (RT) - sync complete, waking Gui qt.scenegraph.renderloop: (RT) - no changes, render aborted qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x559eae579360 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x114) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(858.945,778.969) QPointF(0,0) subtreeHoverEnabled false qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(858.945,778.969) 0 QFlags(NoButton) qt.quick.hover.trace: 0x559eae381530 qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(858.945,778.969) QPointF(858.945,778.969) subtreeHoverEnabled false qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(879.961,778.969) 0 QFlags(NoButton) qt.quick.hover.trace: 0x559eae381530 qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(879.961,778.969) QPointF(858.945,778.969) subtreeHoverEnabled false qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(917.969,778.969) 0 QFlags(NoButton) qt.quick.hover.trace: 0x559eae381530 qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(917.969,778.969) QPointF(879.961,778.969) subtreeHoverEnabled false qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(1128.95,778.969) 0 QFlags(NoButton) qt.quick.hover.trace: 0x559eae381530 qt.quick.hover.trace: QQuickWindowQmlImpl(0x559eae2fd1f0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), geometry=0,0 1280x1024) QQuickRootItem(0x559eae3818f0, parent=0x0, geometry=0,0 1280x1024) QPointF(1128.95,778.969) QPointF(917.969,778.969) subtreeHoverEnabled false MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError MasterVolume::onClientDisconnected! MasterVolume::onClientError: QAbstractSocket::ConnectionRefusedError