xdg runtime dir /run/user/0 () () () () () Using Wayland-EGL qt.scenegraph.general: threaded render loop qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms Using the 'xdg-shell-v6' shell integration qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x1024 qt.scenegraph.general: R/G/B/A Buffers: 8 8 8 8 qt.scenegraph.general: Depth Buffer: 24 qt.scenegraph.general: Stencil Buffer: 8 qt.scenegraph.general: Samples: 0 qt.scenegraph.general: GL_VENDOR: VMware, Inc. qt.scenegraph.general: GL_RENDERER: llvmpipe (LLVM 6.0, 256 bits) qt.scenegraph.general: GL_VERSION: OpenGL ES 3.0 Mesa 18.1.9 qt.scenegraph.general: GL_EXTENSIONS: GL_EXT_draw_buffers GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_APPLE_texture_max_level GL_EXT_draw_elements_base_vertex GL_EXT_texture_border_clamp GL_OES_texture_half_float GL_ANGLE_texture_compression_dxt5 GL_EXT_blend_minmax GL_EXT_read_format_bgra GL_OES_EGL_image_external_essl3 GL_OES_texture_float GL_OES_stencil8 GL_KHR_no_error GL_NV_draw_buffers GL_OES_texture_float_linear GL_EXT_discard_framebuffer GL_OES_copy_image GL_EXT_map_buffer_range GL_OES_texture_3D GL_EXT_texture_sRGB_decode GL_OES_compressed_ETC1_RGB8_texture GL_EXT_unpack_subimage GL_MESA_shader_integer_functions GL_EXT_occlusion_query_boolean GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_vertex_array_object GL_NV_read_depth GL_EXT_blend_func_extended GL_OES_draw_buffers_indexed GL_KHR_context_flush_control GL_ANGLE_texture_compression_dxt3 GL_OES_packed_depth_stencil GL_OES_texture_stencil8 GL_EXT_frag_depth GL_NV_read_buffer GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_texture_format_BGRA8888 GL_OES_surfaceless_context GL_OES_depth_texture_cube_map GL_EXT_texture_rg GL_NV_fbo_color_attachments GL_NV_read_depth_stencil GL_OES_element_index_uint GL_EXT_base_instance GL_EXT_copy_image GL_OES_required_internalformat GL_OES_vertex_half_float GL_EXT_polygon_offset_clamp GL_EXT_shader_integer_mix GL_OES_EGL_image GL_OES_texture_border_clamp GL_OES_depth24 GL_OES_EGL_image_external GL_OES_draw_elements_base_vertex GL_EXT_multi_draw_arrays GL_KHR_debug GL_OES_texture_npot GL_EXT_texture_compression_dxt1 GL_NV_read_stencil GL_OES_depth_texture GL_EXT_separate_shader_objects GL_OES_texture_half_float_linear GL_OES_standard_derivatives GL_EXT_draw_buffers_indexed GL_OES_rgb8_rgba8 GL_EXT_clip_cull_distance GL_EXT_color_buffer_float qt.scenegraph.general: Max Texture Size: 8192 qt.scenegraph.general: Debug context: false qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x5578450abbe0, parent=0x0, geometry=0,0 1280x1024) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 8ms, sync=0, render=0, swap=7 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x55784510a120 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen top", geometry=0,0 1280x240) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x55784510a120 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen top", geometry=0,0 1280x240) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x55784510a120 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen top", geometry=0,0 1280x240) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=1, swap=-1 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x512 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x55784510a120 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen top", geometry=0,0 1280x240) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x5578450abb60, parent=0x0, geometry=0,0 1280x240) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 2ms, sync=0, render=0, swap=2 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=2, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x55784510a120 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen top", geometry=0,0 1280x240) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x55784510c750 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x55784510c750 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x55784510c750 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x512 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x55784510c750 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x55784510cb40, parent=0x0, geometry=0,0 1280x240) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 2ms, sync=0, render=0, swap=2 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=2, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x55784510c750 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x55784510ece0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x55784510ece0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x55784510ece0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 2048x512 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x55784510ece0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x557845109080, parent=0x0, geometry=0,0 1280x240) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 2ms, sync=0, render=0, swap=2 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x55784510ece0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bottom", geometry=0,0 1280x240) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x557845111350 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen left", geometry=0,0 400x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x557845111350 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen left", geometry=0,0 400x1024) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x557845111350 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen left", geometry=0,0 400x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 512x1024 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x557845111350 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen left", geometry=0,0 400x1024) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x557845111740, parent=0x0, geometry=0,0 400x1024) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 2ms, sync=0, render=0, swap=2 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=2, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x557845111350 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen left", geometry=0,0 400x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x557845113ef0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen right", geometry=0,0 400x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x557845113ef0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen right", geometry=0,0 400x1024) qt.scenegraph.renderloop: - adding window to list qt.scenegraph.renderloop: - starting render thread qt.scenegraph.renderloop: - OpenGL context created qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x557845113ef0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen right", geometry=0,0 400x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: - wait for sync qt.scenegraph.renderloop: (RT) run() qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.66 ms qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.renderloop: (RT) - window not ready, skipping render qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) - repaint regardless qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.general: texture atlas dimensions: 512x1024 qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: update from item QQuickWindowQmlImpl(0x557845113ef0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen right", geometry=0,0 400x1024) qt.scenegraph.renderloop: - on render thread qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickRootItem(0x557845114370, parent=0x0, geometry=0,0 400x1024) Size|ChildrenChanged|ChildrenStackingChanged|Window|EffectReference qt.scenegraph.renderloop: (RT) - renderer was created qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0 qt.scenegraph.renderloop: (RT) - rendering done qt.scenegraph.renderloop: (RT) - wake Gui after initial expose qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 3ms, sync=0, render=0, swap=3 - (on render thread) qt.scenegraph.renderloop: (RT) --- begin processEvents() qt.scenegraph.renderloop: (RT) --- done processEvents() qt.scenegraph.renderloop: (RT) done drawing, sleep... qt.scenegraph.renderloop: (RT) --- begin processEventsAndWaitForMore() qt.scenegraph.renderloop: - unlock after sync qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=0 - (on Gui thread) QQuickWindowQmlImpl(0x557845113ef0 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen right", geometry=0,0 400x1024) qt.scenegraph.renderloop: - done with handleExposure() qt.scenegraph.renderloop: exposureChanged() QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: handleExposure() QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - render thread already running qt.scenegraph.renderloop: polishAndSync (in expose) QQuickWindowQmlImpl(0x557845061e20 exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags(FramelessWindowHint), title="HomeScreen bg", geometry=0,0 1280x1024) qt.scenegraph.renderloop: - lock for sync qt.scenegraph.renderloop: (RT) WM_RequestSync qt.scenegraph.renderloop: (RT) - triggered from expose qt.scenegraph.renderloop: (RT) --- done processEventsAndWaitForMore() qt.scenegraph.renderloop: (RT) syncAndRender() qt.scenegraph.renderloop: (RT) - updatePending, doing sync qt.scenegraph.renderloop: (RT) sync() qt.scenegraph.renderloop: - wait for sync qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.scenegraph.renderloop: (RT) - rendering started qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0